3 Plots Of Land Skyrim
Posted By admin On 05/04/22Jan 04, 2018 The Skyrim Hearthfire expansion allows players to build custom houses on three specific plots of land. The Special Edition has this DLC installed. There are three plots of land available for you to buy, all located on the far reaches of their respective holds and away from the hustle and bustle of city life. There are 3 land plots you can buy. There is the Falkreath, the Pale, and the Hjaalmarch. All three land plots are slightly different. The only big difference would be the land’s location and the landscape.
3 lakeview manor plot The next plot of land is Lakeview Manor, available for purchase from the Jarl of Falkreath, which is either Siddgeir or Dengeir of Stuhn, depending on the progress of Skyrim's Civil War.
Add-on: Hearthfire | |
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Released | 4 September 2012 (Xbox 360) 5 October 2012 (PC) 19 February 2013 (PS3, US) 20 February 2013 (PS3, English-speaking EU) |
Size | 140 MB (PC) / 75.8 MB (Xbox) / 84.7 MB (PS3) |
Availability | |
PC | Available from Steam ($4.99/€4.99/£3.49/¥599/$6.29 AUD) |
Xbox 360 | Available from Xbox Marketplace ($4.99 US & Canada, was 400 MS Points) |
PS3 | Available from the Playstation Store (¥600) |
Other | Included with Special Edition, Switch Edition, and Skyrim VR |
Requirements | |
Patch | Xbox: 1.7.13.0.6 |
Hearthfire is the second major official add-on for Skyrim. The add-on allows the player to build (from scratch) up to three unique homes. The add-on also introduces adoption, allowing the player to adopt orphaned children.
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Gameplay Information
- Hearthfire Creatures — New creatures added by the add-on
- Hearthfire Items — New items added by the add-on, including apparel, books, building materials, weapons, and more
- Hearthfire NPCs — New NPCs added by the add-on
- Hearthfire Quests — Quests added by the add-on
- Construction — Details on building your home
- Furnishing Options — A list of pages detailing the furnishing options for each part of your home
Features
- Ability to build and customize your own house.
- You must purchase the land and use raw materials at a drafting table and carpenter's workbench to create rooms and furniture for your house.
- Equip your home with arcane enchanters, armories, forges, gardens, libraries, shrines, stables, taxidermy, and more.
- Three plots of land are available for purchase, in Falkreath Hold, Hjaalmarch, and the Pale.
- The structure of each house consists of stone, clay, and wood.
- Ability to adopt up to two children, who will move into your house.
- Interact and play games to raise your new family.
- Allow your child to keep a pet after it follows them home. Some creature followers can also be kept as a pet.
- If you wish to adopt children without moving into a new home, you may add a child's bedroom to an already purchased home in a major city.
- Ability to hire staff:
- Turn followers into stewards, who can supply you with housebuilding materials, furnishings, and staff.
- A carriage driver who can take you to small settlements as well as major cities.
- A personal bard to perform at your home.
- New activities, such as baking, beekeeping, farming, and fishing.
- Requirement to protect your house from various enemies such as bandits, giants, skeevers, and more.
Available Houses
All three of the new pieces of property can be purchased for 5000 gold.
- Heljarchen Hall — Located in the Pale, this plot of land may be purchased from the Jarl of Dawnstar in the White Hall. You will have to complete the quest Waking Nightmare, and then the favor quest Kill the Giant before being allowed to purchase the property if Skald is still jarl. (Note: This favor has a prerequisite of being level 22.) If you are thane of the hold, you will be appointed a housecarl named Gregor. It is located in the south of the Pale, not far north of Whiterun (you can see the castle in Whiterun from the house); the closest landmarks are the Tower of Mzark, Loreius Farm and Blizzard Rest.
- Lakeview Manor — Located in Falkreath Hold, this plot of land may be purchased from the steward of Falkreath in the Jarl's Longhouse. You will have to complete the quest Kill the Bandit Leader before being allowed to purchase the property if Siddgeir is still jarl. If you are thane of the hold, you will be appointed a housecarl named Rayya. It is located directly north of Pinewatch and very close by.
- Windstad Manor — Located in Hjaalmarch, this plot of land may be purchased from the steward of Morthal at Highmoon Hall. You will have to complete the quest Laid to Rest before being allowed to purchase the property if Idgrod is still jarl. If you are thane of the hold, you will be appointed a housecarl named Valdimar. It is located in the north of the hold, not far south of Solitude; the closest landmarks are Ustengrav and the Abandoned Shack.
Notes
- Five new achievements can be earned after installing Hearthfire, listed on this page.
- Four new loading screens are added after installing Hearthfire, listed on this page.
- Hearthfire was subject to a 30 day exclusivity deal with Microsoft, where it was only available on the Xbox 360. As it turned out, it was released for the PC after 30 days, but due to severe performance issues, it wasn't until February 2013 that it was released for the PS3.
- Display cases are not the same as the ones in other houses, so they do not allow you the 'place weapon' option.
- All areas of the player-built homes will reset to their original furnishings; only the storage containers and any items you drop from your inventory will be left as is. This allows storage in containers to be safe while respawning resources (e.g., the greenhouse) can replenish their stocks.
Bugs
- Mannequins may experience duplication issues, regardless of which plot of land the home is built on.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- Sleeping in beds will not grant the Well Rested bonus, although if you have a spouse and/or children they will confer the Lover's Comfort and Mother's/Father's Love bonuses.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- A cooking pot in Proudspire Manor was removed.
- This bug is fixed by version 1.0.1 of the Unofficial Hearthfire Patch.
- Mannequins will occasionally be displaced from their pedestals.
- This bug is fixed by version 1.0.3 of the Unofficial Hearthfire Patch.
- This can be fixed by placing an item on the mannequin. It can then be taken off, and the mannequin will remain in place.
- When firing your bard they may not leave but stop playing and hang around your house.
- This bug is fixed by version 1.1.1 of the Unofficial Hearthfire Patch.
- Objects in some rooms may fail to render at certain camera angles if you have built a large percentage of the improvements for that room. They're still there, but just invisible.
- This bug is fixed by version 1.1.2 of the Unofficial Hearthfire Patch.
- Wolf attacks may not work properly due to missing property settings in the game data.
- This bug is fixed by version 2.0.0 of the Unofficial Hearthfire Patch.
- When placing items in rooms, sometimes items that you've already created appear available on the workbench, and you can attempt to remake them (taking resources to do so), but will get nothing new.
- Exiting the menu may resolve this.
- Crafting items, such as glass, goat horns, and straw, may disappear from general merchants' inventory completely.
- The containers in the houses will not show stolen items in red, like all other containers. The only way to tell if an item in a container is stolen is to take it. It will show the usual marker in the inventory menu.
- Even if you have a pickaxe in your inventory, you may be unable to interact with the stone quarry or clay deposit. ?
- Some NPCs may not display their clothing. ?
- Huskies and death hounds may vanish from the house after becoming pets and will not show up at their original areas. ?
- Using the forge at your home may cause the grindstones and workbenches to become unusable. ?
- Reloading a save prior to using the forge will solve this.
- Dropping items from your inventory in some of the rooms will sometimes result in them disappearing completely. ?
- You may lose the option to hire a bard for your homestead if you purchase all of the other improvements first.
- This bug is fixed by version 1.1.2 of the Unofficial Hearthfire Patch.
- This can be solved by killing your horse or cow, entering your home (and going back outside if your steward is outside). This should restore the option to hire a bard and buy replacements for your dead livestock. Note that it is advisable to hire the bard first, or you may once again lose the option to do so.
Skyrim Land Of Vominheim
See Also
This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines. |
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Added by | Hearthfire | |
Respawn Time | Never (storage is safe) | |
Console Location Code(s) | ||
BYOHHouse1Exterior | ||
Region | ||
Falkreath Hold | ||
Location | ||
North of Pinewatch |
Lakeview Manor is a piece of property in Falkreath Hold, north of Pinewatch. It is one of three potential homes available with the Hearthfire add-on.
After installing Hearthfire, you may purchase this plot of land at the Jarl's Longhouse in Falkreath. If Siddgeir is still the Jarl, speak with his steward, Nenya; if the Stormcloaks have control of the hold, speak with Tekla, steward to the new Jarl, Dengeir of Stuhn. You will have to complete the quest Kill the Bandit Leader before being allowed to purchase land if Siddgeir is Jarl. If you are level 9, then a letter from the Jarl of Falkreath may arrive; reading it gives you an objective to talk to the Jarl, as a part of the Falkreath version of Build Your Own Home. However, if this has not happened yet, then Siddgeir will require you to complete his version of Rare Gifts before giving the Bandit Leader quest, and the dialogue option to start this quest will not appear if another version of the quest is active. If Dengeir is Jarl, then he will allow you to purchase property out of thanks for your help installing him, whether this was because of events in Season Unending or because you conquered Falkreath for the Stormcloaks. When you ask the steward if you can buy a house in the hold, you will be told that there are no houses for sale at that time, but a new plot of land is available. It will cost 5,000 gold.
Your new property, Lakeview Manor, will be marked as an undiscovered location on your map, located between Falkreath and Riverwood. When you arrive on your new plot of land, you will find a drafting table, carpenter's bench, anvil, and chest directly west of the housebuilding area, sheltered by a small cliff. Follow that same cliff face a few steps north to find the stone quarry. There is a clay deposit, wood chopping block and log pile directly west from the carpenter's workbench, on the other side of the dirt path.
You can begin building your home immediately, with materials provided in the chest when you first arrive. A unique feature at Lakeview Manor is that you have the option to build an apiary. It comes with one piece of honeycomb and some bees. Bleak Falls Barrow can be seen from the north end of the property, beyond Lake Ilinalta.
Like the other player-built homes, you will have the option to expand onto your home with a Main Hall, cellar, and three wing additions. See this page for pages detailing the furnishing options in each part of your home.
Should you become a Thane of Falkreath, Rayya will become your housecarl. She will move to Lakeview Manor upon construction of the small house layout.
NPCs Living Here[edit]
3 Plots Of Land Skyrim Guide
Residents |
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Apiary[edit]
The apiary is the unique feature for this homestead. It is initially stocked with 1 Honeycomb and 5 Bees. When the apiary has been emptied, it will eventually be stocked again with these items. Because it respawns, it is not safe to store items in.
Related Quests[edit]
- Bandit Attack: Rescue your beloved from kidnappers. (radiant)
- Build Your Own Home: Construct a house for yourself.
Notes[edit]
- Compared to Windstad Manor and Heljarchen Hall, Lakeview Manor sees more random spawn events, including bandits, giants, and wolves.
- A warlock can be found a short distance behind the house on the north side, down the hill.
- Adopted children appear to favor Lakeview Manor over Windstad Manor and Heljarchen Hall. When spoken to, they sometimes remark, 'I like living here. The lake is so pretty.' (girls) or 'I went fishing at the lake. I almost caught something!' (boys)
- If you have children and you ask your spouse how the kids are, your spouse may respond in support of the location: 'Fine, love. I think the fresh air does wonders for all of us, and this house... it's just perfect.' However, other spouses may comment that living in a homestead is too dangerous for children: 'Fine, when we're not fending off attacks by wolves. Or bears. Or giant spiders. Honestly, what were you thinking, sending us out here?'
- You can find two iron ore veins just to the south of the area, between the crafting area and the pond. There is also a corundum ore vein up the slope to the southwest, around a large gray rock.
- Down the hill before coming to the warlock is a deceased wood cutter lying next to the unique battleaxe The Woodsman's Friend.
Bugs[edit]
- There are a few bugs which affect all houses. See the Bugs section of the Houses page for details and fixes.
- Completing the Dark Brotherhood quest Kill Helvard results in a negative disposition towards you from the Jarl of Falkreath. As such they will not have a high enough disposition towards you in order to offer the dialogue option to purchase the Lakeview estate.
- This issue has been addressed by version 2.0.4 of the Unofficial Skyrim Patch; it corrects this oversight by removing the disposition modifier from the quest.
- You can set the Jarl's relationship to a high enough level using
player.setrelationshiprank RefID 4
(replacing 'RefID' with Siddgeir's or Dengeir's). - Changing the jarl through the Civil War questline will automatically give you a high enough disposition with the new jarl in order to buy the property.
- Spouses are scripted to visit the top of the armory porch during the day. If you didn't get this addition, however, they will simply walk to where the stairs would be and stand there until nightfall, occasionally walking in place.
- This bug is fixed by version 1.1.2 of the Unofficial Hearthfire Patch.
- If your spouse has been kidnapped and you get a message that says your spouse has been returned, you may find your spouse in your bed, but they will not move and you can not interact with them. ?
- A massive system freeze may occur in the home which will continue happening if reloading the autosave created upon entering. ?
- Removing the workbenches seems to fix this issue.
- The area around the house may experience physics glitches, such as flickering badly.
- The system may instantly crash upon attempting to approach the area around the manor.
- The system may instantly crash upon attempting to place anything on pedestal 0300a8f5 in the Trophy Room. ?
- The objective 'Speak to the Jarl of Falkreath' may become stuck in your miscellaneous quests and not disappear on speaking to the jarl.
- This bug is fixed by version 2.0.5 of the Unofficial Hearthfire Patch.
- You can fix this using the console command:
SetObjectiveCompleted BYOHHouseFalkreath 15 1
.
- The southwest side of the house next to the location for the animal pen and tanning rack (to the left of the entrance door) is a spawn point for insects. It might become glitched, allowing torchbugs and luna moths to appear during the day, and butterflies to appear during the night.
- Enemies that randomly spawn outside the house, such as bandits, may spawn inside the footprint of the house, where they cannot be reached. If you ignore them, they will disappear on their own.
- You can use the console command
tcl
to pass through the walls of the house and attack the hidden opponent.
- You can use the console command
- After purchasing the land and beginning construction, the house may not appear. ?